Capermint
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Capermint

For US & Canadian founders, studios and publishers

Mobile Game Development Company
for iOS & Android

Build your iOS and Android game with Capermint—from a playable prototype to a release-ready product. Bring your concept or existing build. We scope game design, 2D or 3D art, engineering, integrations and QA around your audience and first release.

Selected mobile projectsExplore our work
Original project artwork and gameplay. See the case studies for product details.

Playable prototypesFull game productionCo-development & existing-game support

Explore the work

Mobile projects you can inspect.

Review the product experience, artwork and case-study detail before choosing your development partner.

Drop Master jewel-block puzzle artwork

Casual puzzle

Drop Master

Horizontal block moves, line clears and visual feedback. The iPhone game is listed under Capermint Technologies Private Limited.

Runner Runner city environment project artwork

Endless runner

Runner Runner

Obstacle reading, character identity and power-up decisions shape the running experience. Explore the product and design case study.

Client-reported delivery · Orlando, Florida

Runner Runner: the work behind the game.

In an April 2024 Clutch review, Michael Prozer, founder and CEO of PlaySphere Studios, describes Capermint’s work on Runner Runner, from the client’s concept to mobile game development and backend admin functionality.

Scope summarized from the client’s account, published April 15, 2024.

Work described by the client

  • Game consultation, design and UX/UI
  • 3D models, animation, environments and avatars
  • Mobile game and backend admin functionality
  • In-game rewards and paywall features

Start at the right stage

Start with a prototype, full game or existing build.

01 / PROTOTYPE

Validate the playable idea

Test your core mechanic, controls and visual direction before funding full production. Define what the prototype must demonstrate, which assets it needs and how you will review it.

02 / FULL PRODUCTION

Build the first release

Scope game design, content, art, engineering, integrations and QA together. Agree a release plan around the initial audience, supported devices and store requirements.

03 / EXISTING GAME

Extend your production capacity

Bring your build, code access and production gap. A technical review establishes the work for co-development, porting, new content, features or ongoing support.

Choose your game direction

Scope 2D or 3D gameplay, offline or connected play, and the content your first release needs. Explore a focused service or bring us a custom concept.

Mobile game development services

Define the deliverables behind your game.

A clear production scope connects creative decisions with engineering, testing and handover. Choose the work your product needs.

Game design & content

Core loop, rules, progression, difficulty, level structure and content workflows. Decide how players learn, advance and return.

Original art & interface

2D or 3D assets, animation, UI and audio requirements. Review a coherent visual direction and touch-friendly layouts for target devices.

Gameplay & integrations

Game systems, saving and platform services. Scope accounts, multiplayer, purchases, ads, analytics or backend features where they belong in the product.

Device QA & release

Functional testing, device coverage, performance targets and release builds. Assign store materials, account access and submission responsibilities.

Updates & live content

Plan fixes, feature updates, events and content production separately. Agree support ownership, review cadence and the recurring budget.

Platform & technology decisions

Choose the right platform and engine for the game.

Your player audience, visual goals, integrations and maintenance team shape the choice. Review the highest-risk gameplay on target devices before committing to full production.

iOS

Plan the iPhone and iPad experience around your target players and device coverage.

Include in the scopeApple integrations, device QA, signing, store materials and submission ownership.

Android

Define supported phones and tablets, device tiers and the distribution plan.

Include in the scopeScreen layouts, memory and performance testing, platform services and release builds.

Both platforms

A shared codebase can support iOS and Android while keeping platform-specific work visible.

Include in the scopeSeparate integrations, device test coverage and release preparation for each platform.

Unity

Supports 2D and 3D mobile production for iOS and Android. Review gameplay systems, plugins, art workflow and the team’s ability to maintain the project.

Decision checkpointA playable device build that tests the mechanic, integration risks and performance targets.

Unreal Engine

Supports mobile game development with a dedicated mobile rendering path. Evaluate visual ambitions against the supported devices and production workflow.

Decision checkpointOn-device rendering and gameplay tests before expanding the art and content scope.

Engine references: Unity for mobile and Unreal Engine mobile rendering. For an existing game, assess the current build and migration costs first.

Beyond the playable build

Plan the business model, quality and launch together.

The right scope makes release responsibilities and recurring costs clear. Choose the product work your game needs, with measurable acceptance criteria.

Monetization & economy

Align purchases, ads or premium access with progression. Define placements, reward rules and purchase failure or recovery journeys.

  • Monetization flow and economy specification
  • Integration tests and measurement events

Backend & multiplayer

Review expected player concurrency, session behavior and geographic audience. Agree networking, hosting, access and operating responsibilities.

  • Service and recurring-cost plan
  • Network-loss, reconnect and account test cases

Device QA & optimization

Test the agreed device matrix, including screen layouts, memory, loading, frame rate, saving and interruptions.

  • Device coverage and performance targets
  • QA report, issue priorities and release criteria

Soft launch & live operations

Define a limited release when it fits your plan. Use player evidence to prioritize updates, content and operational support.

  • Launch questions and measurement plan
  • Update cadence, monitoring and support ownership

The game is one part of the product.

A connected game may need player services, platform integrations and an operations plan. An offline game can use a much smaller scope. Define the systems your gameplay actually needs.

iOS & Android player experience

Gameplay, touch input, interface, progression, original art and device performance.

  • Core game loop
  • Levels & rewards
  • Save & resume
  • Accessibility & localization
Scope the connections your game needs

Platform integrations

Design the player journey around the selected services.

  • In-app purchases and purchase recovery
  • Rewarded ads and placement rules
  • Platform sign-in and leaderboards
  • Store release and privacy disclosures

Connected game services

Assign responsibility for backend behavior and operating costs.

  • Accounts, player profiles and cloud saving
  • Matchmaking, sessions and reconnects
  • Purchase validation and economy rules
  • Analytics, content controls and monitoring
Turn launch evidence into update priorities
  1. 1. InstrumentAgree the events and questions you need to measure.
  2. 2. ReleaseUse the selected audience, devices and release plan.
  3. 3. EvaluateReview tutorial progress, return play, crashes and purchases.
  4. 4. IteratePrioritize product changes, test them, then measure again.
Adapt this scope to your game. Agree hosting, third-party services, acquisition, ongoing operations and support responsibilities before launch.

Reviewable production

See progress at each milestone.

Use playable builds and agreed acceptance criteria to evaluate the work. Keep feedback, dependencies and scope changes visible throughout delivery.

From brief to a game you can evaluate.

Agree what each stage must demonstrate. Review the playable product and its supporting deliverables before committing to the next stage.

  1. Discover

    Define players, mechanics, first-release scope, platforms and technical dependencies.

    Review outputPrioritized scope & proposal
  2. Prototype

    Test the core loop, touch controls and visual direction with a playable build.

    Review outputPlayable mechanic & decisions
  3. Produce

    Build content, art, progression, gameplay systems and agreed integrations.

    Review outputMilestone builds & feedback
  4. Test

    Check devices, performance, saving, purchases and important player journeys.

    Review outputQA report & release decisions
  5. Launch

    Prepare store builds and materials. Use a limited release if it fits the plan.

    Review outputRelease package & launch checklist
  6. Improve

    Review player behavior, prioritize fixes and plan the next content or feature update.

    Review outputUpdate priorities & support plan
The production sequence is adapted to your scope. Existing-game work may begin with a code and build review; prototype work does not need every launch-stage deliverable.

Budget & launch planning

What will your mobile game cost?

A prototype, a content-rich first release and an online multiplayer game require different investments. Ask for an estimate that separates design, engineering, art, content, integrations, QA and release work.

The schedule follows that scope, review availability and external dependencies. Set milestone dates after discovery; platform review and approved changes can affect launch timing.

Choose the working arrangement

Keep delivery and ownership clear.

Commission a defined scope, add co-development capacity or plan ongoing support. Agree which team owns each workstream, how decisions are approved and what constitutes a completed milestone.

Put source code, project files, original assets, documentation and account handover in the agreement. Identify third-party licenses and pre-existing tools so future maintenance has a clear starting point.

Your US or Canadian launch

Build around the players you want to reach.

Share your target market, player profile and preferred meeting time zone. Include localization, target devices, planned distribution and monetization in the brief so they inform product scope.

Discuss your project through our Atlanta or Montréal contact point. Use the project form or view contact details.

United States contact point

Atlanta

6065 Roswell Rd, #450
Atlanta, GA 30328

Canada contact point

Montréal

407 Boul St-Laurent #800
Montréal, QC H2Y 2Y5

Before you choose a partner

Mobile game development questions.

How much does mobile game development cost?

The estimate depends on gameplay complexity, content and art volume, platforms, integrations and testing coverage. Share your concept and budget range; the proposal should separate prototype, production, release and recurring costs.

How long will it take to develop our mobile game?

A timeline follows the agreed scope, technical risks, content needs and review availability. Discovery establishes milestone dates and dependencies. Store review and scope changes can affect the launch date.

Can we start with a prototype instead of a full game?

Yes. Agree the playable mechanic, assets and decisions the prototype must support. Use that review to decide the next production scope.

Can you develop for both iOS and Android?

Both platforms can be included. A shared codebase still needs platform-specific integrations, supported-device testing and release work.

Should my mobile game use Unity or Unreal Engine?

Choose against gameplay, visual goals, integrations and target devices. Test the important risks on-device. Existing-game work also needs a review of the current engine, plugins and maintenance team.

Can you create original art and add ads or purchases?

Original 2D or 3D art, animation and interface work can be scoped with the game. Define ads, purchases, economy rules and test cases explicitly in the integration plan.

Can you build multiplayer or work on our existing game?

Share your modes, session requirements and player audience. For an existing game, include the current build, engine, code access and production gap so we can assess dependencies before estimating.

Will we receive the source code and own the game?

Specify ownership, source-code delivery, original assets, documentation and account handover in the agreement. Identify third-party licenses, pre-existing tools and ongoing fees separately.

Who handles device testing, store release and updates?

Agree the device matrix, QA criteria, store accounts, materials and submission responsibilities before release. Post-launch fixes, content, monitoring and support need defined ownership and scope.

Does game development include player acquisition?

Acquisition work must be included explicitly. Product development, store preparation and paid acquisition have separate deliverables and budgets. Agree launch measurement and commercial assumptions alongside the product plan.

From idea to a scoped next step

Let’s plan your mobile game.

Bring a concept, reference game or existing build. Describe the first release you want to fund so the conversation can focus on scope, production priorities and a practical estimate.

Request a Mobile Game Estimate

A useful project brief

  • Concept, genre and current development stage
  • Target players, market and preferred platforms
  • Initial features and content requirements
  • Budget range and preferred launch window
  • Company, country and meeting time zone

Your mobile game brief

Request a mobile game estimate.

Use the form below to share your concept, platforms, current stage and launch window. Include your budget range and US or Canadian target audience where relevant.

New game projects · worldwide

Tell us what you’re building.

Share the idea, audience and ambition. We’ll reply with a practical view of scope, team shape, technology and the smartest first milestone.

01 / Scope

A useful first response

Clear assumptions, open questions and the right place to begin.

02 / Team

The right production shape

Full-cycle, co-development or dedicated specialists—built around ownership.

03 / Next move

A practical first milestone

Prototype, technical discovery or production planning—not a generic sales pitch.

  • NDA available
  • Reply within 12 hours
  • Global delivery

Project brief / secure enquiry

Start with the playable idea.

Reply in 12h

Secure enquiry · NDA-first · No obligation