CLIENT WORKEVIDENCE INDEX / WORLDWIDE
Client work
you can inspect.
Capermint designs and builds games, gamified products and connected digital experiences. Here, named relationships are separated from published delivery evidence—so a logo never has to do the work of a case study.
THE SHORT ANSWER / AEO
Who does Capermint build for?
Game studios and publishers, consumer product teams, healthcare and learning brands, entertainment platforms, and enterprise or immersive-technology teams that need playable ideas turned into dependable products.
Ahmedabad-founded
Studio history
Evidence-led stories
Expanded below
Clutch rating
13 reviews · checked Aug 2026
Client-work categories
Games to enterprise XR
RELATIONSHIP INDEX / SELECTED PUBLIC WORK
A relationship wall,
with the labels
intact.
These names are presented by Capermint in its public client work. Product names and marks remain the property of their owners. Detailed scope appears only where supporting evidence is publicly available.
Rally Bulls
Zen
Gamer Studios
Playsphere Studios
Indic AI
Jio Glass
Glenmark
Shivalik
Keffy's
Tata 1mg
MyBYKMyGolfPro
MPTV
Glance
WinZOLudo Fantasy
Chess Castle
SuperStyle Chess
Khiladi AddaExpedition
Real11
Sikandarji
Nostragamus
A23
Ludo Empire
Plan India
SELECTED WORK / EVIDENCE-LED
Five stories.
Five evidence boundaries.
Scope, outcomes and sources are named independently. That distinction matters: published project figures are not presented as third-party audit results.
CASE / 01Animal
GridironCAPERMINT-PUBLISHED CASE DOCUMENT
Football strategy with a wild personality.
An animal-football experience that combines squad identity, contrasting play styles, real-time action, and arenas that change the setting of the contest.
Scope comes from Capermint's published Animal Gridiron case document. Live availability is confirmed on the official website and App Store; no download or revenue figure is asserted here.
View the Animal Gridiron case
CASE / 02End Game ChessCAPERMINT-PUBLISHED CASE DOCUMENT
Less opening theory. More decisive play.
A focused chess format that starts with fewer pieces and puts endgame decisions at the centre of short, repeatable matches.
Format and session design come from Capermint's published End Game Chess case document and the official product website; session length is the product's own positioning, not a measured average.
View the End Game Chess case
CASE / 03GamepopCAPERMINT-PUBLISHED CASE DOCUMENT
A whole arcade. One connected journey.
A mobile game platform that brings casual games, competition, power-ups, and gift-card rewards into one recognisable experience.
Scope comes from Capermint's published Gamepop case document. Live availability is confirmed on the official website, App Store and Google Play.
View the Gamepop case
CASE / 04Runner RunnerCAPERMINT-PUBLISHED CASE DOCUMENT
Speed is the start. Strategy keeps it interesting.
An endless-running experience built around obstacle reading, character identity, power-up decisions, and multiple ways to compete.
Scope comes from Capermint's published Runner Runner case document. Live availability is confirmed on the official website, App Store and Google Play.
View the Runner Runner case
CASE / 05Wood Nuts & BoltsCAPERMINT-REPORTED LAUNCH MILESTONE
A simple puzzle. A little more to discover.
Turning the familiar act of unscrewing a bolt into a mobile puzzle about logic, discovery, and the joy of one more level.
The 100K+ install figure is reported in Capermint's published growth case study, a historical, company-reported milestone.
View the Wood Nuts & Bolts caseDELIVERY OWNERSHIP / PUBLISHED SCOPE
What the team
actually owned.
A compact view of the delivery layers described across the five public stories. Wording is intentionally broad where a source does not expose implementation detail.
| Delivery layer | Animal Gridiron | End Game Chess | Gamepop | Runner Runner | Wood Nuts & Bolts |
|---|---|---|---|---|---|
| Product definition & experience | Game concept + positioning | Format design | Platform concept | Game concept | Puzzle concept |
| Playable product | Arcade sports game | Strategy & chess format | Multi-game platform | Competitive runner | Casual puzzle game |
| Technology layer | iOS app | Web platform | iOS + Android | iOS + Android | iOS + Android |
| Quality & release | Live on the App Store | Live on official website | Live on App Store & Google Play | Live on App Store & Google Play | Live · 100K+ installs reported |
CLIENT VOICE / INDEPENDENT PLATFORM
Signals from the
other side of delivery.
Delivery reliability
Keffys
The client reported that 95% of committed items were delivered on time.
Verified Clutch review · paraphrasedProduct traction
MPTV
The client reported more than 100,000 combined downloads and a 10% retention rate.
Verified Clutch review · paraphrasedFull-product engagement
Rally Bulls
The public review covers iOS and Android product delivery, integrations, maintenance and support.
Verified Clutch review · scope summary13 public client reviews · checked August 2026
NDA WORK / CONTROLLED EVIDENCE
Not every build can be named.
Every engagement can still
be made inspectable.
Private portfolio review
Relevant work can be discussed in a controlled call when permissions and project context allow.
Redacted delivery evidence
Team shape, production gates and technical ownership can be shown without exposing protected IP.
References by permission
Where appropriate, a reference conversation can follow mutual fit and client approval.
QUESTIONS / DIRECT ANSWERS
What decision-makers
ask before the brief.
Clear answers about relationships, evidence, NDA work and how Capermint can join an existing production team.
01What kinds of clients does Capermint work with?
Capermint's public work spans game studios and publishers, consumer products, healthcare and learning brands, entertainment platforms, enterprise teams and immersive-technology initiatives.
02Does every logo on this page have a public case study?
No. The relationship index reflects names shown by Capermint in its public client work. Detailed scope and outcomes appear only where a project page, published document or independent client review provides supporting evidence.
03Are the performance figures independently audited?
Not all of them. Each figure is labeled by source: Capermint-reported project outcome, Capermint-published case document or independent client review signal. This makes the evidence boundary explicit.
04Can Capermint share work completed under NDA?
Protected work is not published without permission. Relevant capabilities may be demonstrated through redacted artifacts, controlled portfolio walkthroughs or references when the client has approved them.
05Can Capermint join an existing game or product team?
Yes. Engagements can be structured as full-cycle production, co-development or specialist support across design, art, engineering, backend, QA, launch and LiveOps.
NEXT / YOUR PRODUCT
Bring the ambition.
Ask for the evidence.
Share the player, platform, problem and release ambition. Capermint can map the right first milestone and the ownership needed to reach it.
Start a project conversationBrowse the wider game portfolioNew game projects · worldwide
Tell us what you’re building.
Share the idea, audience and ambition. We’ll reply with a practical view of scope, team shape, technology and the smartest first milestone.
01 / Scope
A useful first response
Clear assumptions, open questions and the right place to begin.
02 / Team
The right production shape
Full-cycle, co-development or dedicated specialists—built around ownership.
03 / Next move
A practical first milestone
Prototype, technical discovery or production planning—not a generic sales pitch.
- NDA available
- Reply within 12 hours
- Global delivery
Project brief / secure enquiry
Start with the playable idea.
Secure enquiry · NDA-first · No obligation