Capermint
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Capermint

For founders, studios and publishers

Puzzle Game
Development Company

Capermint designs and develops original mobile puzzle games for founders, studios and publishers. Our puzzle game development services cover game design, art, levels, engineering and release planning—for a playable prototype, first release or production work on an existing game.

Drop Master block-sliding puzzle project artwork
Drop Master · artwork from Capermint’s block-sliding puzzle project.

Published puzzle work

See the product behind the promise.

Drop Master / Block Sliding – Drop Jewel

Players slide jewel blocks horizontally to complete lines, trigger visual feedback and build a score. Explore the board, controls and project artwork in the case study.

The iPhone game is listed on the App Store under Capermint Technologies Private Limited.

Your mechanic. Your identity.

Scope the puzzle you want to build.

The mechanic shapes the content tools, testing and player experience. Use reference games to explain the direction, then define your own artwork, levels and product identity.

Block and sliding puzzles

Define movement rules, board states, clear or escape conditions, touch controls and player feedback. Plan how levels will be authored, validated and playtested.

Logic and arrow puzzles

Agree movement constraints, collision rules, hints, restart behavior and difficulty progression. Test readability and puzzle quality in a playable prototype.

Read the arrow-puzzle build guide ↗

Match 3 games

Scope matching rules, cascades, blockers, boosters and level objectives. A story, renovation system or world map adds separate art, progression and content work.

Explore Match 3 development ↗

Puzzle game development services

Puzzle game development services.

Design and prototype

Define the core loop, audience, controls and success rules. An early playable build lets you review board feel and difficulty before committing to a larger content library.

Gameplay and level tools

Build the agreed mechanics, saved progress and content workflow. Separate level data from presentation; include automated checks and human playtesting in the validation plan.

Art and player experience

Scope original tiles, boards, interface, animation and audio. Plan tutorials, readable controls and understandable feedback for supported devices.

Integrations and release

Include ads, purchases, analytics or backend services where the product needs them. Agree device coverage, offline behavior, integration testing, store materials and launch responsibilities.

Existing-game support

Share the current build, technology, code access and production gap. A technical review can establish the scope for additional content, feature work, platform updates or ongoing support.

Plan the investment

What does puzzle game development cost?

A prototype, a first release and a game with live content operations need different budgets. Request an estimate that separates engineering, art, level production, integrations, testing and release support.

Identify recurring hosting, third-party services, new content, support and player-acquisition expenses separately. Set milestone dates once the scope and dependencies are agreed.

Request a puzzle game estimate ↗

A reviewable production plan

Know what each milestone delivers.

Start with a brief and a playable direction, then expand into production, QA and release preparation. Agree acceptance criteria and a review process before work begins.

Your Capermint project proposal

  • Feature priorities, initial content and exclusions
  • Prototype goals and milestone acceptance criteria
  • Source code, assets, documentation and license terms
  • Ownership, store accounts and access handover
  • Schedule assumptions and change approval
  • Release assistance, support scope and recurring costs

Before you choose a development partner

Puzzle development questions, answered.

What should I send for a puzzle-game estimate?

Share your concept, reference games, prototype status, target platforms, initial level scope, optional features, budget range and preferred launch window. Include your target market and meeting time zone.

Can we start with a playable prototype?

Yes. Define the mechanic and the questions the prototype needs to answer, such as control precision, board readability and level difficulty. Agree its deliverables separately from a full store release.

Can the game launch on iOS and Android?

Both can be included in the scope. Agree supported devices, platform integrations, testing coverage and store-account responsibilities. Browser delivery can be assessed separately against the required mechanic and integrations.

How long will development take?

The schedule depends on gameplay, art, level production, integrations, platforms and review cycles. Ask for a milestone plan with dependencies and acceptance criteria; store review and scope changes can affect the launch date.

Will I receive the source code and own the game?

Put ownership, source-code delivery, project assets, documentation and access handover in the agreement. Identify third-party licenses and any pre-existing tools separately so you know what you can maintain and operate.

Can Capermint work on an existing puzzle game?

Share the build, engine, code access and the work you need. A review establishes whether the project needs content production, new features, performance work, integration changes or ongoing support, and which dependencies affect delivery.

Your next playable idea

Let’s scope your puzzle game.

Bring your concept, a reference or an existing build. Share the launch you want to fund so the first conversation can focus on a practical production direction.

Request a Puzzle Game Estimate ↗

A useful project brief

  • Company or project name and current stage
  • Mechanic, intended players and target market
  • Preferred platforms and initial content scope
  • Budget range and launch window
  • Country and meeting time zone

Planning a US launch? Include the intended US audience and target devices in your brief.

Your puzzle project brief

Request a puzzle game estimate.

Describe your puzzle mechanic, target platforms, current stage and launch window in the form below. Include your budget range and target market if you have them.

New game projects · worldwide

Tell us what you’re building.

Share the idea, audience and ambition. We’ll reply with a practical view of scope, team shape, technology and the smartest first milestone.

01 / Scope

A useful first response

Clear assumptions, open questions and the right place to begin.

02 / Team

The right production shape

Full-cycle, co-development or dedicated specialists—built around ownership.

03 / Next move

A practical first milestone

Prototype, technical discovery or production planning—not a generic sales pitch.

  • NDA available
  • Reply within 12 hours
  • Global delivery

Project brief / secure enquiry

Start with the playable idea.

Reply in 12h

Secure enquiry · NDA-first · No obligation