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All projectsCAPERMINT / CASE STUDIESFITNESS & WELLNESS APP

A WORKOUT COMPANION FOR EVERYDAY LIFE.

LAE Fitness.

Make finding your next workout feel simple.

LAE Fitness brings workout discovery, exercise videos and live trainer sessions into a dedicated mobile experience. Capermint’s published design work focused on helping people find relevant training and move confidently from browsing to a workout.

The App Store listing is verified. The current app has evolved since the original design project shown here; no Google Play listing was verified.

Original LAE Fitness mobile designs showing workout discovery and live training
Original workout & live-session designsLAE Fitness
PRODUCTFitness companion
CONTEXTHome & gym training
CAPERMINT ROLEResearch · UX · UI · Testing
KEY JOURNEYSDiscover · Watch · Train

THE PROJECT

A clearer path from intention to a workout.

People approach fitness with different goals, schedules and equipment. A useful workout app needs to help them find a suitable session without turning that choice into another task. LAE Fitness brought workout plans, instructional videos and personalized training guidance into a mobile companion for both home and gym use.

Capermint’s documented role spans user surveys and research, personas, information architecture, wireframes, visual design, prototyping and testing. The design connects content discovery, premium access, live sessions and a personal workout area.

The original brief also recognized the business behind the experience: maintaining varied content, working with qualified trainers, encouraging paid access and keeping users engaged. This case follows the published design response to those needs.

Fit different training contexts

Help users find home or gym workouts aligned with their goals and available equipment.

Make content easy to explore

Organize categories, exercise videos and live sessions into clear paths through the app.

Explain access before purchase

Distinguish available and locked content, and show the relevant workout information before an unlock action.

PRODUCT VISUALS

Training journeys, brought into focus.

Original interface mockups from Capermint’s LAE Fitness case study. Labels, content and prices inside the artwork are historical design examples, not current offers. Select an image to view it in detail.

LAE Fitness home screen with suggested videos and locked workout categories
Discover videos & workout categories
LAE Fitness exercise video detail screen with price information and purchase action
Understand a workout before unlocking
LAE Fitness live screen with a trainer and upcoming session cards
Explore live trainer sessions
LAE Fitness My Workout screen with home and gym options, calendar and activity history
Home, gym & recent activity

THE EXPERIENCE

Discover, understand, train and return.

The original design gives each stage a distinct purpose, from finding a relevant workout to returning to the user’s own training activity.

Find a starting point

Open the home screen for suggested videos or browse categories to explore the available workout content.

Understand the session

Use the video-detail screen to review the exercise content and access information before choosing a workout.

Choose a training format

Follow an exercise video or explore upcoming live sessions with trainers, depending on the desired experience.

Return to My Workout

Use the personal workout area to switch between home and gym routines and review recent activity.

CHALLENGES & SOLUTIONS

Make a varied fitness offer easy to use.

The published brief identifies content quality, engagement, monetization and personalization as business challenges. The interface responses below are grounded in the documented screens and UX process.

Different goals and available equipment

THE CHALLENGE

A single undifferentiated feed cannot clearly address people training at home and people using gym equipment.

THE RESPONSE

Organize the personal workout area around home and gym contexts, supported by workout categories and suggested exercise content.

Why it mattersUsers have a clearer starting point for finding training suited to their situation.

A growing library of content

THE CHALLENGE

Workouts, instructional videos and live sessions need to remain discoverable as the offer grows.

THE RESPONSE

Use category browsing, home-screen suggestions, search and dedicated video-detail views to separate discovery from deeper inspection.

Why it mattersThe design gives new content a place within the existing navigation structure.

Free and paid access in one experience

THE CHALLENGE

Users need to understand what they can open immediately and what requires a purchase.

THE RESPONSE

Show locked and unlocked categories, then present access and price information with the purchase action on the relevant detail screen.

Why it mattersThe purchase decision follows information about the workout instead of appearing without context.

Returning for the next session

THE CHALLENGE

A useful fitness experience needs paths back to training beyond the initial browse.

THE RESPONSE

Bring upcoming live events, workout suggestions and recent activity into the design, giving users several ways to resume participation.

Why it mattersThe interface supports repeat use without claiming a measured improvement in retention.

Turning research into a usable structure

THE CHALLENGE

A broad feature brief can become difficult to navigate unless it is tested against real user needs.

THE RESPONSE

Use surveys, research, personas and information architecture to shape wireframes, then develop prototypes and conduct usability testing.

Why it mattersThe published process connects user understanding to interface decisions and evaluation.

PRODUCT FEATURES

A companion around the whole workout.

Suggested exercise videos

The home screen presents video suggestions and entry points into the workout library.

Workout categories

Category browsing organizes the available training content and distinguishes locked from accessible options.

Exercise detail pages

Video demonstrations, workout information and purchase actions appear in a dedicated detail view.

Live trainer sessions

A live area introduces upcoming sessions and trainer-led workout content.

Home and gym routines

My Workout separates the two training contexts so users can return to the appropriate routines.

Recent activity

A calendar and activity history give the personal workout area a view of previous participation.

RESEARCH & DESIGN PROCESS

Understand the person behind the workout.

Capermint’s published role is a UX and visual-design engagement, from understanding users through prototypes and usability testing. The case does not specify an engineering stack.

Understand and define

Use surveys, interviews, research, personas and a competitive audit to identify user needs, pain points and the core product direction.

Structure and explore

Develop information architecture, user flows, paper wireframes and digital low-fidelity layouts to organize content and tasks.

Design and prototype

Translate the selected structure into high-fidelity screens, visual design and a prototype covering the main workout journeys.

Evaluate usability

Test the experience for usability. The published case lists testing as part of the process but does not provide participant counts, task scores or measured improvements.

DESIGN & USABILITY

A calm interface for an active routine.

Warm neutral colors, exercise imagery and a clear typographic hierarchy give the original product an approachable fitness identity.

Warm, restrained colors

The published palette combines beige and soft gray with black and a brown accent, keeping interface controls distinct from the workout imagery.

Readable content hierarchy

The original design specifies Helvetica Neue with different weights for headings, labels and body text. Workout names and access information have clear roles within each screen.

Purposeful screen structure

Discovery, video details, live sessions and personal activity each have a focused layout, supported by recurring navigation at the bottom of the app.

OUTCOMES & IMPACT

A connected design for finding and following workouts.

The published work documents a cohesive mobile design that brings training content, access decisions and personal activity into a single experience.

Clear content journeys

Home suggestions, categories and detail screens create a path from browsing to a selected workout.

Multiple ways to train

Home routines, gym routines, recorded videos and live sessions are represented within the product design.

A coherent visual system

The original screens share typography, neutral colors and familiar navigation across the main app journeys.

These are documented design outcomes, not measured fitness or commercial results. The current App Store listing describes later product changes; those changes are not attributed to this original Capermint engagement.

PROJECT QUESTIONS

A closer look
at LAE Fitness.

What is LAE Fitness?

LAE Fitness is a mobile fitness companion. The original project combines workout plans, exercise videos, home and gym training, live trainer sessions and personal workout activity.

What did Capermint work on?

The published case lists user surveys, research, personas, information architecture, wireframes, visual design, prototyping and testing.

How did the design handle premium content?

The original screens distinguish locked and accessible categories and show exercise details, pricing information and an unlock action in the video-detail journey.

Where can I find the app?

A verified LAE – Fitness App listing is available on Apple’s App Store and is linked on this page. A matching Google Play listing was not verified.

Will the current app look exactly like these screens?

Not necessarily. These images document Capermint’s original project. The current App Store listing describes an evolved app, so the live interface and available features may differ.

LET’S BUILD YOUR NEXT EXPERIENCE.

Make your next app part of everyday life.

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