Preserve familiarity
Make the board and playing pieces recognizable to people who know carrom.
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CAPERMINT / MULTIPLAYER BOARD GAME
The familiar flick. A table with personality.
A digital carrom experience for the A23 platform, bringing a familiar board game together with multiplayer play, expressive emojis and customizable boards and strikers.
This page documents Capermint’s original A23 Carrom delivery. A current, Carrom-specific App Store or Google Play destination has not been verified.

THE PROJECT
A23 Carrom brings the familiar visual language of carrom into a multiplayer mobile setting. Capermint’s case study describes developing and delivering the game for the A23 app, with online play and sessions involving friends and family.
The source identifies a clear product challenge: carrom was already a familiar and competitive category. The experience needed its own visual identity while retaining the smooth, recognizable feel of the physical game. The documented response combines a classic board presentation with animation, board skins, striker designs and exclusive emojis.
The original project also included real-money and tournament features. This case study focuses on the delivered game and interface; it does not present those historical modes as a currently available service.
Make the board and playing pieces recognizable to people who know carrom.
Develop board styles, striker designs and expressive assets around the A23 experience.
Connect multiplayer play with score visibility, chat and quick reactions.
THE EXPERIENCE
The game surrounds its familiar core with customization and social expression.
Choose from the board and striker skins described in the project.
Enter the multiplayer setting presented as part of the A23 app experience.
Use the game controls and watch the real-time score display during the session.
Use the documented chat and custom emoji features to communicate around the match.
CHALLENGES & SOLUTIONS
The original A23 Carrom case study explicitly identifies visual differentiation, smooth game feel and custom emojis as project challenges.
THE CHALLENGE
Players already knew carrom and had several digital versions available to them.
THE RESPONSE
Capermint’s documented response includes distinct UI/UX, board skins and a set of custom striker designs.
Why it mattersThe experience can keep its recognizable rules and objects while developing its own identity.
THE CHALLENGE
The appeal of the physical game depends on the connection between a shot and its visible result.
THE RESPONSE
The source describes a recognizable carrom board with smooth animation and simple controls as core delivery priorities.
Why it mattersGame feel remains central to the experience; no measured physics or frame-rate claims are made here.
THE CHALLENGE
A digital table lacks the immediate social cues of people sitting together.
THE RESPONSE
Exclusive A23 emojis and in-game chat add quick ways to react to the match.
Why it mattersThe multiplayer experience has room for conversation and personality.
THE CHALLENGE
Cosmetic variety needs to remain recognizable as the same board game.
THE RESPONSE
The published screens change board treatments while preserving the carrom layout and surrounding interface.
Why it mattersPlayers can choose a preferred look while retaining a familiar play surface.
PRODUCT FEATURES
The original scope describes online play with a published range of two to four players.
Different board treatments change the visual setting of a match.
A set of custom striker designs gives players another choice of style.
A23-specific reaction artwork supports expression during play.
Chat is a named part of the delivered social experience.
The source includes a real-time score display and tournament features in its original scope.
PRODUCT APPROACH
The published solution prioritizes the recognizable core game, then adds visual variety and communication.
Establish the classic carrom surface and prioritize a smooth presentation of play.
Develop alternate boards and custom strikers within the same visual framework.
Give chat and reactions a place alongside the match.
Keep scores and player context visible in the game interface.
DESIGN & USABILITY
The published screens keep the board prominent within a portrait composition.
The playing surface occupies the center of the screen and retains familiar carrom features.
Light wood and darker treatments create variety across the board skins.
The same framing helps different skins remain part of one product.
OUTCOMES & IMPACT
Capermint’s source states that A23 Carrom was developed and delivered. The published artwork documents the resulting game and customization system.
The design preserves the visual identity of the classic board game.
Board and striker skins offer multiple ways to style a session.
Chat and original emoji assets support the social side of play.
The outcomes describe the published product scope. No independently verified revenue, retention or conversion figures were supplied.
PROJECT QUESTIONS
The source describes development and delivery of A23 Carrom, including its game interface, animation priorities, custom boards, strikers and emojis.
The original case study describes a two-to-four-player format.
The documented customization includes carrom board skins and striker skins.
No. Real-money and tournament features are part of the historical project description. Their current availability has not been verified.
No. The source makes qualitative performance statements but does not provide the analytics needed to verify daily activity, retention or commercial outcomes.