Make variety accessible
Bring different game genres into an easy-to-browse lobby, with recognizable artwork and a clear route into play.
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MANY GAMES. ONE CONNECTED EXPERIENCE.
A world of games, connected by one platform.
Sikandarji brought casual games, competitive sessions and tournaments into a single mobile app. Capermint’s published project brings together game variety, a shared wallet and the account journeys that connect every session.
Historical mobile app project. Sikandarji’s current website states that the app has been discontinued and now offers free browser games.

THE PROJECT
A multi-gaming platform needs more than a collection of titles. Players need to discover a game, understand its rules, choose a session and find their results without learning a different app each time. Sikandarji’s original brief connected these actions through one account and one shared wallet.
Capermint’s published case describes a mix of existing game formats and newly developed titles, supported by practice play, competitive matches, tournaments, leaderboards and game history. The platform design gave each game its own identity while keeping the surrounding player experience consistent.
This case study covers that original mobile product. The current Sikandarji website has since moved to a free browser-game offering; it should not be read as a download page for the discontinued app.
Bring different game genres into an easy-to-browse lobby, with recognizable artwork and a clear route into play.
Keep wallet, profile, results and game history in one place as players move between titles.
Provide practice modes, game instructions and visible session information before competitive play.
PRODUCT VISUALS
Original interface artwork from Capermint’s published case study. These screens document the historical mobile app, including its former competitive and wallet features. Select any image to enlarge it.
THE EXPERIENCE
The original player journey connected the excitement of choosing a game with the practical steps around joining, playing and reviewing a session.
Browse featured and available games, then open the title that matches the player’s preferred style of play.
Read the game instructions and use practice mode to understand the controls and scoring before entering a competitive session.
Select a match or tournament through that game’s entry flow. The original platform connected paid participation to its shared wallet.
See scores and session outcomes, then revisit game history or the leaderboard before choosing the next title.
CHALLENGES & SOLUTIONS
The published project identifies game variety, security and payment integration as central challenges. The responses below explain the product decisions around those requirements.
THE CHALLENGE
Different genres have different controls, session lengths and scoring systems. A collection of unrelated experiences would make the platform harder to navigate.
THE RESPONSE
Combine existing formats with new titles and present them through a common lobby, account menu and game-selection flow.
Why it mattersPlayers can explore variety while keeping a familiar platform around each game.
THE CHALLENGE
Players need to understand a game’s controls and rules before entering a session with consequences.
THE RESPONSE
Include how-to-play guidance and a practice mode for each game, alongside visible match and tournament choices.
Why it mattersLearning becomes part of the journey instead of an obstacle encountered during a match.
THE CHALLENGE
The original app needed deposits and withdrawals across multiple payment options, with balances and records shared between games.
THE RESPONSE
Integrate payment gateways with the common wallet and test wallet, transaction-history and game-data flows as part of the platform.
Why it mattersAccount information remains connected when a player changes games.
THE CHALLENGE
Competitive monetary sessions require attention to rules, player data and abuse prevention across the catalogue.
THE RESPONSE
The original case describes game rules, responsible-gaming measures, fraud detection and security testing as part of the response.
Why it mattersThese are documented project requirements and measures; the case does not provide an independent security or fairness audit.
PRODUCT FEATURES
The published catalogue includes candy matching, Fruit Chop, Archery, a runner and Bubble Shooter, alongside other lobby titles shown in the artwork.
Practice modes and how-to-play access support learning before competitive participation.
The original app connected deposits, withdrawals and balances to the player account across its games.
Players could choose game-specific competitive sessions and tournament entries through a consistent platform flow.
Score displays and historical records let players review sessions, opponents and win or loss outcomes.
Leaderboards, referral journeys and a daily spin were part of the original app’s engagement feature set.
PRODUCT & DEVELOPMENT APPROACH
Capermint’s original account describes work across game selection and development, platform features, payment integration and testing. It does not identify a complete technology stack.
Select formats suitable for the platform and develop additional titles to broaden the catalogue. Consider how each fits into practice, matches and tournaments.
Bring the player profile, shared wallet, leaderboard, game history and navigation into a single app experience.
Connect each game to the relevant entry options, instructions, scoring and tournament features, so platform actions lead naturally into gameplay.
The published testing scope includes individual-game performance, tournament behavior, payment and security flows, and wallet and history data.
DESIGN & USABILITY
The original artwork uses a purple visual identity, bright game cards and a compact mobile interface to bring a varied catalogue together.
Featured sections, game artwork and direct play actions give different titles a shared home without flattening their visual personalities.
The menu gathers wallet, leaderboard, history, settings, referrals and instructions into a recognizable account area.
Tournament lists and history screens give structure to entry choices and past results, extending the interface beyond the moment of play.
OUTCOMES & IMPACT
The documented result is an original mobile experience that combined game variety with the shared account and competition features needed to operate as one product.
A single game lobby and account experience connected a range of casual and competitive formats.
Practice, match selection, scoring, tournaments and history formed a broader journey around individual games.
Wallet and account features served the catalogue rather than being repeated as separate experiences for every title.
These outcomes describe the published product scope. No independently verified revenue, retention or performance figures are asserted. The original app is discontinued according to the current Sikandarji website.
PROJECT QUESTIONS
Sikandarji was a multi-gaming mobile platform that brought several casual games, competitive sessions and tournaments into one app with a shared account and wallet.
The published case describes selecting and developing games, adding platform features, integrating payment gateways and testing games, tournaments, wallet data and security-related flows.
Yes. The original case describes practice mode for each game and access to game instructions.
Sikandarji’s current website states that the app has been discontinued. It now points visitors toward free browser games, so this page links to the current website rather than an unverified app download.
No. They are original mobile app visuals published in Capermint’s case study and are included to document that project.