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All projectsCAPERMINT / CASE STUDIESMultiplayer board game

CAPERMINT / MULTIPLAYER BOARD GAME

A23 Carrom.

The familiar flick. A table with personality.

A digital carrom experience for the A23 platform, bringing a familiar board game together with multiplayer play, expressive emojis and customizable boards and strikers.

This page documents Capermint’s original A23 Carrom delivery. A current, Carrom-specific App Store or Google Play destination has not been verified.

A23 Carrom original project artwork
Original project artworkA23 Carrom
ProductCarrom within A23
FormatMultiplayer board game
Published player rangeTwo to four players
CustomizationBoards, strikers & emojis

THE PROJECT

Bring the feel of the board to a digital table.

A23 Carrom brings the familiar visual language of carrom into a multiplayer mobile setting. Capermint’s case study describes developing and delivering the game for the A23 app, with online play and sessions involving friends and family.

The source identifies a clear product challenge: carrom was already a familiar and competitive category. The experience needed its own visual identity while retaining the smooth, recognizable feel of the physical game. The documented response combines a classic board presentation with animation, board skins, striker designs and exclusive emojis.

The original project also included real-money and tournament features. This case study focuses on the delivered game and interface; it does not present those historical modes as a currently available service.

Preserve familiarity

Make the board and playing pieces recognizable to people who know carrom.

Give the game an identity

Develop board styles, striker designs and expressive assets around the A23 experience.

Support a shared table

Connect multiplayer play with score visibility, chat and quick reactions.

PRODUCT VISUALS

One game. Different table personalities.

Original A23 Carrom gameplay screens from Capermint’s project. Each image shows a board treatment within the published game interface.

A23 Carrom classic light board gameplay screen
A classic carrom board
A23 Carrom alternate wooden board gameplay screen
An alternative wood treatment
A23 Carrom dark board gameplay screen
A darker board skin

THE EXPERIENCE

Choose your style. Join the table. Make your shot.

The game surrounds its familiar core with customization and social expression.

Make the table yours

Choose from the board and striker skins described in the project.

Join other players

Enter the multiplayer setting presented as part of the A23 app experience.

Play and follow the score

Use the game controls and watch the real-time score display during the session.

React with personality

Use the documented chat and custom emoji features to communicate around the match.

CHALLENGES & SOLUTIONS

Familiar enough to recognize. Distinct enough to remember.

The original A23 Carrom case study explicitly identifies visual differentiation, smooth game feel and custom emojis as project challenges.

Standing out in a familiar category

THE CHALLENGE

Players already knew carrom and had several digital versions available to them.

THE RESPONSE

Capermint’s documented response includes distinct UI/UX, board skins and a set of custom striker designs.

Why it mattersThe experience can keep its recognizable rules and objects while developing its own identity.

Recreating the feel of carrom

THE CHALLENGE

The appeal of the physical game depends on the connection between a shot and its visible result.

THE RESPONSE

The source describes a recognizable carrom board with smooth animation and simple controls as core delivery priorities.

Why it mattersGame feel remains central to the experience; no measured physics or frame-rate claims are made here.

Expressing reactions during play

THE CHALLENGE

A digital table lacks the immediate social cues of people sitting together.

THE RESPONSE

Exclusive A23 emojis and in-game chat add quick ways to react to the match.

Why it mattersThe multiplayer experience has room for conversation and personality.

Allowing style without changing the game’s identity

THE CHALLENGE

Cosmetic variety needs to remain recognizable as the same board game.

THE RESPONSE

The published screens change board treatments while preserving the carrom layout and surrounding interface.

Why it mattersPlayers can choose a preferred look while retaining a familiar play surface.

PRODUCT FEATURES

The details that make the table feel shared.

Real-time multiplayer

The original scope describes online play with a published range of two to four players.

Board skins

Different board treatments change the visual setting of a match.

Striker skins

A set of custom striker designs gives players another choice of style.

Exclusive emojis

A23-specific reaction artwork supports expression during play.

In-game chat

Chat is a named part of the delivered social experience.

Visible scores and events

The source includes a real-time score display and tournament features in its original scope.

PRODUCT APPROACH

Start with the board. Extend the experience around it.

The published solution prioritizes the recognizable core game, then adds visual variety and communication.

Board and game feel

Establish the classic carrom surface and prioritize a smooth presentation of play.

Visual differentiation

Develop alternate boards and custom strikers within the same visual framework.

Social expression

Give chat and reactions a place alongside the match.

Player information

Keep scores and player context visible in the game interface.

DESIGN & USABILITY

A classic center with room for customization.

The published screens keep the board prominent within a portrait composition.

The board is the focus

The playing surface occupies the center of the screen and retains familiar carrom features.

Style through materials

Light wood and darker treatments create variety across the board skins.

Consistent surrounding UI

The same framing helps different skins remain part of one product.

OUTCOMES & IMPACT

A digital table with its own character.

Capermint’s source states that A23 Carrom was developed and delivered. The published artwork documents the resulting game and customization system.

Recognizable carrom

The design preserves the visual identity of the classic board game.

Personal choice

Board and striker skins offer multiple ways to style a session.

Shared expression

Chat and original emoji assets support the social side of play.

The outcomes describe the published product scope. No independently verified revenue, retention or conversion figures were supplied.

PROJECT QUESTIONS

A closer look
at A23 Carrom.

What did Capermint deliver for A23?

The source describes development and delivery of A23 Carrom, including its game interface, animation priorities, custom boards, strikers and emojis.

How many people can play?

The original case study describes a two-to-four-player format.

What can players personalize?

The documented customization includes carrom board skins and striker skins.

Does this page confirm current real-money play?

No. Real-money and tournament features are part of the historical project description. Their current availability has not been verified.

Are the original success claims quantified here?

No. The source makes qualitative performance statements but does not provide the analytics needed to verify daily activity, retention or commercial outcomes.

LET’S BUILD YOUR NEXT EXPERIENCE.

Bring a classic game into a new experience.

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