| PC |
Operating systems, graphics tiers, controls, display settings, installation and distribution. |
Representative hardware, input and graphics options, save behavior and release builds. |
| Console |
Platform access, hardware, supported tooling, controls and platform-holder requirements. |
Requires relevant platform approvals, developer access and supported tooling; agree target-hardware testing and certification/release responsibilities. |
| iOS & Android |
Touch controls, screen layouts, device tiers, native SDKs, purchases and store services. |
Physical-device builds, sustained-play checks and platform release responsibilities. |
| Web |
Supported browsers, loading/memory limits, input, networking and integration compatibility. |
Hosted playable builds, browser-specific behavior and realistic network conditions. |
| XR |
Named devices, tracking, interaction, comfort, frame pacing and deployment requirements. |
On-device sessions and acceptance against the intended physical play environment. |