Ludo game development at a glance
Capermint is a ludo game development company that builds multiplayer ludo games in Unity for Android, iOS and web, for operators, studios, publishers and brands in the US, Canada and worldwide. A single-platform basic build starts at $5K–$10K, and a full-featured multi-platform app takes about 12–20 weeks. Final quotes follow a scoping call.
| Delivery models | Fixed-scope project, dedicated team (monthly), or co-development / staff augmentation |
|---|---|
| Price from | $5K–$10K for a single-platform basic build (Android, iOS or web); multi-platform and online multiplayer builds follow the typical ranges below and are quoted after scoping |
| Timeline | About 12 weeks for a ludo app, up to about 20 weeks depending on features and number of platforms |
| Tech stack | Unity (C#) client; Node.js and Socket.io real-time server for matchmaking, rooms, turn timers and reconnection; MongoDB; AWS hosting |
| Platforms and modes | Android, iOS, web (HTML5) and cross-platform; 2D or 3D boards; 2–4 players per match; classic, quick, local pass-and-play, play vs computer, play with friends and global multiplayer modes, plus point ludo |
| Fair play and testing | Server-side dice and move validation, anti-fraud checks, and RNG built ready for independent testing by accredited labs such as GLI, iTech Labs or BMM (certification is obtained by the operator or game owner) |
| Selected ludo work | Ludo Empire and Ludo Fantasy (selected clients/products on our clients page) |
| Markets | US and Canada first, with calls in US and Canadian business hours; also the UK and EU, Latin America, Africa, the Middle East and Asia-Pacific; free-to-play, social and e-sports formats for India |
| Company | Founded 2014, delivery studio in Ahmedabad, India; over 200 specialists and 650+ customers worldwide (Capermint-reported); Clutch 4.9/5 from 13 reviews |
Ludo game development cost and timeline
Ranges in USD. A single-platform basic build starts at $5K–$10K; the higher tiers are typical ranges, not quotes.
| Tier | Typical scope | Range | Timeline |
|---|---|---|---|
| Basic build | One platform (Android, iOS or web); classic mode, play vs computer and local pass-and-play; guest and social login; ads | $5K–$10K | About 12 weeks |
| Feature-rich MVP | One or two platforms; online 2–4 player matches, private rooms with friends, chat, leaderboards, in-app store | $10K–$40K (typical) | About 12 weeks |
| Mid-scope multiplayer | Android, iOS and web; tournaments, virtual-coin wallet and store, referral rewards and daily bonus, admin panel, anti-fraud, analytics | $40K–$120K (typical) | About 12–20 weeks |
| Large custom platform | Multi-mode or multi-game platform; real-money payments with jurisdiction-specific checks (such as KYC, age and geolocation where required), tournament engine, live-ops tools, scaling for high concurrency | $120K+ (typical) | Phased delivery; timeline confirmed at scoping |
Final quotes follow a scoping call: send your brief and we reply within 48 hours with an itemized estimate. Cloud hosting is an ongoing cost separate from the build.
How we build a ludo game, step by step
Scoping and estimate
Share your target markets, platforms, modes and monetization. We reply within 48 hours with an itemized scope, team plan and timeline; an NDA is available before detailed discovery.
Rules and game design
We lock the rule set (tokens per player, safe squares, extra turn on a six, capture rules), modes, player counts, economy and any jurisdiction requirements in a short design document.
Art and UX
Board themes, tokens, dice animation, lobby, store and onboarding are designed in 2D or 3D, with a clickable flow you approve before build.
Development in sprints
The Unity client, Node.js and Socket.io game server, MongoDB data layer and admin panel are built in parallel, with playable builds at sprint demos.
Testing
QA covers dice and move logic, disconnects and reconnection, server load, and payment and fraud cases where they apply, across Android and iOS devices and browsers.
Launch
We deploy servers on AWS, prepare App Store, Google Play and web releases, and support the launch with your team.
Support and live ops
After launch, you can opt for a monthly retention plan for fixes and OS updates, and add live-ops work such as new boards and themes, events and tournaments.
Ludo games for US, Canadian and global markets
Who we build for: operators, studios, publishers, brands and startups. US and Canada are priority markets, and we schedule calls in US and Canadian business hours; we also serve the UK and EU, Latin America, Africa, the Middle East, India and Asia-Pacific.
Real-money ludo: Real-money ludo is regulated jurisdiction by jurisdiction, and because every turn depends on a dice roll, each jurisdiction's skill-versus-chance test matters. In the US, cash-prize skill games are mainly governed by state law and several states restrict or prohibit them; sweepstakes formats operate under sweepstakes law, typically with dual currency and a free alternative method of entry (AMOE), and a growing number of states restrict them. In Canada, gaming is provincial: Ontario runs a regulated open iGaming market (AGCO / iGaming Ontario) and other provinces mainly operate through provincial lottery corporations. In India, the Promotion and Regulation of Online Gaming Act 2025 prohibits online money games, so Capermint builds free-to-play, social and e-sports ludo formats for India. Operators are responsible for licensing; we build to the technical requirements of the target jurisdiction.
General information, not legal advice. Background reading: real-money games in the USA and skill gaming vs luck gaming. Licensed operators can also see our real-money game development services.
Questions buyers ask about ludo game development
How much does ludo game development cost?
A single-platform basic ludo game starts at $5K–$10K. Feature-rich MVPs with online multiplayer typically run $10K–$40K, multi-platform apps with tournaments, a virtual-coin wallet and an admin panel $40K–$120K, and large custom platforms $120K and up. Cost rises with the number of platforms, real-time multiplayer, game modes, payments and art polish; the final quote follows a scoping call.
Have you built ludo games before?
Yes. Ludo Empire and Ludo Fantasy are among the selected clients and products on our clients page, and Ludo Fantasy was developed in Unity 3D with social media integration, real-time chat and payment integrations. We also build related board games such as carrom and point ludo.
Can you build a ludo game like Ludo King or Ludo Club?
Yes, we can build an original ludo game with comparable features, such as quick and classic modes, private rooms, voice and text chat, board themes and online matchmaking. We do not copy another publisher's name, artwork or code, so your game launches with its own brand, art and economy.
Do you build ludo web games as well as mobile apps?
Yes. We build ludo for Android and iOS, for the browser as an HTML5 game, and as cross-platform apps where one player account and one game server can serve every device.
How do you keep online ludo matches fair and cheat-resistant?
The game server, not the player's phone, rolls the dice and validates every move, so a modified app cannot change dice results or make illegal moves. We add anti-fraud checks on accounts, devices and payments, and keep a game history for review in the admin panel. For cash formats, we build the RNG ready for independent testing by accredited labs such as GLI, iTech Labs or BMM; the operator obtains the certification.
What server setup does a multiplayer ludo game need?
A real-time game server that handles matchmaking, rooms, turn timers and reconnection after a dropped connection; we use Node.js with Socket.io, MongoDB for player and match data, and AWS for hosting. The setup is load-tested before launch and scaled as concurrent players grow. Cloud hosting is an ongoing cost separate from the build, so we size it with you during scoping.
Is real-money ludo legal in the United States and Canada?
Only where the state or province allows it, and the operator is responsible for licensing. Because every turn uses a dice roll, each jurisdiction's skill-versus-chance test matters. In the US, cash-prize skill games are mainly governed by state law and several states restrict or prohibit them; sweepstakes formats typically use dual currency with a free alternative method of entry (AMOE), and a growing number of states restrict them. In Canada, gaming is provincial: Ontario runs a regulated iGaming market through AGCO and iGaming Ontario, and other provinces mainly operate through provincial lottery corporations. We build to the target jurisdiction's technical requirements; this is not legal advice.
How do ludo games make money?
Most ludo games combine in-app purchases (themes, dice skins, coin packs), rewarded and interstitial ads, daily bonuses and VIP passes. We integrate App Store and Google Play in-app purchases, plus a web payment gateway such as Stripe. Paid-entry tournaments are added only where the target jurisdiction allows them, and the admin panel lets you tune prices, ads and rewards after launch.
Should I choose a white-label ludo script or custom development?
Choose custom development when your rules, economy or brand are the differentiator, or when you need full control of the codebase. A ready-made script can launch faster for a standard game, but check its licence, code ownership and how far it can be changed. If you already own a ludo codebase, we can audit and extend it.
Can I hire dedicated ludo developers instead of a fixed-price project?
Yes. Besides fixed-scope projects, we offer a dedicated team billed monthly and co-development or staff augmentation, where our Unity, backend, art and QA specialists join your team. This suits studios that already run a ludo title and need new modes, live ops or porting. See how to hire Unity developers from Capermint.
Can you add ludo to my existing multigaming or skill-gaming platform?
Yes. We can deliver ludo as a module that connects to your existing accounts, wallet, matchmaking and leaderboards through APIs, so players stay in one app. See multigaming app development for the platform side.
Do you work with US and Canadian teams across time zones?
Yes. Our delivery studio is in Ahmedabad, India, and we schedule calls in US and Canadian business hours for scoping, sprint demos and launch. We quote in USD, send an itemized estimate within 48 hours of your brief, and offer an NDA before detailed discovery.
Get a scoped estimate for your ludo game
Send your platforms, game modes and target markets, and we reply within 48 hours with an itemized scope, team plan and timeline. An NDA is available before detailed discovery.
Want to see shipped work first? See our games portfolio.

















